Résumé
Enrique Muñoz
LIGHTING | LOOK DEVELOPMENT | COMPUTER GRAPHIC ARTIST
enrique@enriquemunoz.com | Los Angeles, CA, USA | www.enriquemunoz.com
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Career summary
Experienced Lead Cinematic Lighting Artist specializing in creating stunning visual effects for film, animation, and gaming industries. With a track record of delivering award-winning projects, I bring a wealth of expertise in lighting techniques, pipeline development, and team leadership.
Experience
- Co-Developed Redshift Render Engine lighting workflow and Confluence documented best practices.
- Setup Deep Rendering & Compositing render workflow. Also developed Nuke scripts and gizmos.
- Lead Lighter cinematic projects which lead to increased game sales. Lead team counts as many as 12 artists. Mentored and oversaw both creative and technical issues for sequence/shots, and helped maintain projects on schedule through clear communication with other departments and management.
Selected work: Diablo Immortal Overwatch: Reunion Heroes of the Storm Overwatch: Honor and Glory Overwatch: Dragons Overwatch: The Last Bastion World of Warcraft
Senior Lighting Artist
Rouge Studios
11/2024 - 5/2026
- Created lighting blueprints, complex materials and tools to speed the lighting process.
- Troubleshoot and resolve lighting related technical issues, ensuring optimal performance.
- Mentored other artists, created work processes, stepped in as Lead when Art Director was away.
- Created lighting setups for many real time game cinematics in Unreal Engine.
Senior Lighting Artist
Nant Studios
2/2024 - 11/2024
- Sole Lighting Artist on mobile game cinematic.
- Developed PBR pipeline/workflow for lighting and compositing including proper OCIO Aces setup.
- Created Nuke scripts using deep compositing and gizmos for use with other team compositors.
- Took 1 paragraph descriptions with provided level maps and created complete multi-minute cinematics.
- Cinematic work went from A to Z, Previz/Layout, Assets(model/texture/materials), MetaHumans with Mocap data, Camera setups (lenses, placement, duration of shots), and Niagara FX.
- Setup lighting rigs for character and environments using Lumen.
Senior Lighting Artist
Imagendary Studios Inc.
1/2022 - 7/2023
- Setup OCIO Aces color lighting workflow in Unreal Engine and NukeX.
- R&D with Confluence documentation to educate team on best practices when lighting in Unreal Engine deferred rendering workflow.
- Developed lighting looks for various shots. Setup environment lighting rigs.
Generalist / Lighting TD
Reliance MediaWorks VFX
5/2014 - 7/2014
- Lighting and Compositing on multiple shots for the Emmy nominated Television series, Black Sails.
Selected work: Black Sails
Generalist / Lighting TD
RGH Themed Entertainment
3/2014 - 5/2014
- Lighting and Compositing on multiple shots for sphere projection project.
Sr. Technical Director Lighting & Compositing II
Sony Pictures Imageworks
3/2001 - 3/2014
- Delivered Academy Award winning Visual Effects for Spiderman 2.
- Many other Oscar nominated films include: Spiderman, Chronicles of Narnia: The Lion, the Witch and the Wardrobe; Superman Returns; Monster House; Surf's Up & Alice in Wonderland.
- Worked outside of pipeline to meet and exceed expectations for shot delivery. (Created geometry and shaders when resources were not available to be officially done)
- Dialed in shaders/materials to certain looks for both photoreal and stylized assets.
Selected work: The Amazing Spider-Man 2 The Smurfs Alice in Wonderland Cloudy with a Chance of Meatballs I Am Legend Monster House Superman Returns Spider-Man 2 The Polar Express
- Completed several shots, while developing setups for both lighting sequences and FX elements.
- Built shots in a comprehensive manner to allow for easy migration to Stereo 3D pipeline.
Selected work: Tangled
Look Development Supervisor
LLP Digital
5/2008 - 12/2008
- Modeled/Textured/Shader work on assets.
- Developed Lighting look for all shots on project.
3D Generalist
Café FX
12/2007 - 4/2008
- Modeled/Textured/Shader work on assets.
- Delivered Lighting & Compositing for shots on an accelerated schedule.
3D Generalist
Digital Domain
9/2002 - 12/2002
- Responsible for all aspects, from animatic to final render & compositing on commercial work.
3D Generalist
DreamWorks SKG
8/2000 - 12/2000
- Entered project late, yet still integrated into existing pipeline and delivered several effects shots on accelerated schedule.
VFX Supervisor / Sr. Digital Artist
Station X Studios LLC
6/1998 - 7/2000
- Supervised several car commercials for various clients on time and on budget.
- Oversaw all aspects from 3d Scan of car and all other CG pipeline steps, to client interfacing, and final delivery to digital intermediate.
3D Generalist
IXL - Los Angeles, Inc.
9/1997 - 5/1998
- On set VFX Supervision for green shoots.
- Seamlessly composited live elements with CG virtual sets.
Technical skills and software
- Unreal
- Nuke
- Katana
- Substance Painter
- Arnold
- Renderman
- Maya
- Photoshop
- Davinci Resolve
- Blender3D