Résumé

Enrique Muñoz

LIGHTING | LOOK DEVELOPMENT | COMPUTER GRAPHIC ARTIST

enrique@enriquemunoz.com | Los Angeles, CA, USA | www.enriquemunoz.com

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Career summary

Experienced Lead Cinematic Lighting Artist specializing in creating stunning visual effects for film, animation, and gaming industries. With a track record of delivering award-winning projects, I bring a wealth of expertise in lighting techniques, pipeline development, and team leadership.

Experience

Senior Lighting Artist II

Blizzard Entertainment Inc.

7/2014 - 1/2022 · 5/2026 - Present

  • Co-Developed Redshift Render Engine lighting workflow and Confluence documented best practices.
  • Setup Deep Rendering & Compositing render workflow. Also developed Nuke scripts and gizmos.
  • Lead Lighter cinematic projects which lead to increased game sales. Lead team counts as many as 12 artists. Mentored and oversaw both creative and technical issues for sequence/shots, and helped maintain projects on schedule through clear communication with other departments and management.

Selected work: Diablo Immortal Overwatch: Reunion Heroes of the Storm Overwatch: Honor and Glory Overwatch: Dragons Overwatch: The Last Bastion World of Warcraft

Senior Lighting Artist

Rouge Studios

11/2024 - 5/2026

  • Created lighting blueprints, complex materials and tools to speed the lighting process.
  • Troubleshoot and resolve lighting related technical issues, ensuring optimal performance.
  • Mentored other artists, created work processes, stepped in as Lead when Art Director was away.
  • Created lighting setups for many real time game cinematics in Unreal Engine.

Senior Lighting Artist

Nant Studios

2/2024 - 11/2024

  • Sole Lighting Artist on mobile game cinematic.
  • Developed PBR pipeline/workflow for lighting and compositing including proper OCIO Aces setup.
  • Created Nuke scripts using deep compositing and gizmos for use with other team compositors.

Unreal Generalist

Tipping Point Solutions, Inc.

8/2023 - 1/2025

  • Took 1 paragraph descriptions with provided level maps and created complete multi-minute cinematics.
  • Cinematic work went from A to Z, Previz/Layout, Assets(model/texture/materials), MetaHumans with Mocap data, Camera setups (lenses, placement, duration of shots), and Niagara FX.
  • Setup lighting rigs for character and environments using Lumen.

Senior Lighting Artist

Imagendary Studios Inc.

1/2022 - 7/2023

  • Setup OCIO Aces color lighting workflow in Unreal Engine and NukeX.
  • R&D with Confluence documentation to educate team on best practices when lighting in Unreal Engine deferred rendering workflow.
  • Developed lighting looks for various shots. Setup environment lighting rigs.

Generalist / Lighting TD

Reliance MediaWorks VFX

5/2014 - 7/2014

  • Lighting and Compositing on multiple shots for the Emmy nominated Television series, Black Sails.

Selected work: Black Sails

Generalist / Lighting TD

RGH Themed Entertainment

3/2014 - 5/2014

  • Lighting and Compositing on multiple shots for sphere projection project.

Sr. Technical Director Lighting & Compositing II

Sony Pictures Imageworks

3/2001 - 3/2014

  • Delivered Academy Award winning Visual Effects for Spiderman 2.
  • Many other Oscar nominated films include: Spiderman, Chronicles of Narnia: The Lion, the Witch and the Wardrobe; Superman Returns; Monster House; Surf's Up & Alice in Wonderland.
  • Worked outside of pipeline to meet and exceed expectations for shot delivery. (Created geometry and shaders when resources were not available to be officially done)
  • Dialed in shaders/materials to certain looks for both photoreal and stylized assets.

Selected work: The Amazing Spider-Man 2 The Smurfs Alice in Wonderland Cloudy with a Chance of Meatballs I Am Legend Monster House Superman Returns Spider-Man 2 The Polar Express

Lighting Artist

Walt Disney Feature Animation

3/2010 - 10/2012

  • Completed several shots, while developing setups for both lighting sequences and FX elements.
  • Built shots in a comprehensive manner to allow for easy migration to Stereo 3D pipeline.

Selected work: Tangled

Look Development Supervisor

LLP Digital

5/2008 - 12/2008

  • Modeled/Textured/Shader work on assets.
  • Developed Lighting look for all shots on project.

3D Generalist

Café FX

12/2007 - 4/2008

  • Modeled/Textured/Shader work on assets.
  • Delivered Lighting & Compositing for shots on an accelerated schedule.

3D Generalist

Digital Domain

9/2002 - 12/2002

  • Responsible for all aspects, from animatic to final render & compositing on commercial work.

3D Generalist

DreamWorks SKG

8/2000 - 12/2000

  • Entered project late, yet still integrated into existing pipeline and delivered several effects shots on accelerated schedule.

VFX Supervisor / Sr. Digital Artist

Station X Studios LLC

6/1998 - 7/2000

  • Supervised several car commercials for various clients on time and on budget.
  • Oversaw all aspects from 3d Scan of car and all other CG pipeline steps, to client interfacing, and final delivery to digital intermediate.

3D Generalist

IXL - Los Angeles, Inc.

9/1997 - 5/1998

  • On set VFX Supervision for green shoots.
  • Seamlessly composited live elements with CG virtual sets.

Technical skills and software

  • Unreal
  • Nuke
  • Katana
  • Substance Painter
  • Arnold
  • Renderman
  • Maya
  • Photoshop
  • Davinci Resolve
  • Blender3D